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Endfield Best Base Blueprints: Infinite Money, Medicine & Battery Layouts (Share Codes)

Time: 2026-01-23 09:42:24

The factory system in Arknights: Endfield is incredibly deep, but it can also be overwhelming for new players. Why spend hours calculating conveyor belt ratios when you can just import a perfect design?

-----update at 1/27 2026-----


Phase 1: Riftstone All-in-One Setup (Early Game)

Objective: "Graduation" (Self-sufficiency) with Riftstone processing.

  • Blueprint Output: Batteries + Capsules + Explosives + Equipment + Crystalline Shells
  • Material Consumption: Riftstone (80) + Originium Ore (90)
  • Efficiency:
  • Batteries: 4.5/min
  • Medicine/Capsules: 3/min
  • Equipment: 2/min
  • 24h Yield: 6,480 (Batteries) + 4,320 (Meds) + 2,880 (Equip)
  • Power Consumption: 25
  • Location: Initial Main Base
  • Tech Tree Requirements: Conveyor Splitter, Cultivation Tech, Packaging Tech, Protocol Storage.
  • Notes:
  • Place Buckwheat on the side near the material input.
  • Place Shrubs on the opposite side.



Phase 2: Intermediate Expansion

Line 1: Riftstone Power Generation

  • Blueprint Output: Power Generation + Basic Battery Production
  • Material Consumption: Riftstone (60) + Originium Ore (120)
  • Efficiency: Power +770 | Basic Batteries 6/min
  • 24h Yield: 8,640 (Batteries)
  • Power Output: +770
  • Location: Initial Sub-Base (Outpost)
  • Tech Tree: Splitter, Cultivation, Packaging, Protocol Storage.
  • Notes:
  • Priority: Build this FIRST.
  • Split the output: Use half of the Basic Batteries for power generation and sell the other half.




Line 2: Iron All-in-One Sub-Base

  • Blueprint Output: Equipment + Iron Components + Riftstone Components (Purple) + Explosives + Citrus + Shrubs
  • Material Consumption: Iron Ore (40) + Riftstone (30) + Originium Ore (30)
  • Efficiency: Equipment 3/min (Other items negligible)
  • 24h Yield: 4,320 (Equipment)
  • Power Consumption: 200
  • Location: Initial Sub-Base
  • Tech Tree: Merger (Bus)
  • Notes:
  • Used for crafting equipment and various miscellaneous items.
  • Warning: The layout is complex. It is highly recommended to watch a video guide to place it correctly.

Line 3: Iron All-in-One Main Base

  • Blueprint Output: Intermediate Batteries + Intermediate Medicine + Carbon Blocks + Buckwheat + Crystalline Shells
  • Material Consumption: Iron Ore (90) + Originium Ore (60)
  • Efficiency: Batteries 3/min | Medicine 3/min (Other items negligible)
  • 24h Yield: 4,320 (Batteries) + 4,320 (Meds)
  • Power Consumption: 170
  • Location: Initial Main Base
  • Tech Tree: Merger (Bus)
  • Notes: Main base setup for producing medicine, batteries, and miscellaneous items.

Phase 3: Advanced Industrialization

Line 1: Iron Power Generation (Upgrade)

  • Blueprint Output: Intermediate Battery Power Generation
  • Material Consumption: Iron Ore (60) + Originium Ore (90)
  • Efficiency: Power +1570
  • 24h Yield: 0 (All consumed for power)
  • Power Output: +1570
  • Location: Initial Sub-Base
  • Tech Tree: Merger (Bus)
  • Notes: Directly replace the Phase 2 Power Generation setup with this one.

Line 2: Sandreed & Equipment Mass Production

  • Blueprint Output: Automated Sandreed (Sandleaf) + Equipment
  • Material Consumption: Originium Ore (60) + Riftstone (60)
  • Efficiency: Equipment 3/min
  • 24h Yield: 4,320
  • Power Consumption: 270
  • Location: Level 1 Main Base + Extension 2
  • Tech Tree: Grinder
  • Notes:
  • Warm-up Required: Needs 2-5 Sandreed to "warm up" the machine for 5 minutes.
  • Troubleshooting: If the belt jams, it means there isn't enough Sandreed (warm-up failed). Manually inserting Sandreed Powder can solve the issue.

Line 3: One-Click 4-Component Production

  • Blueprint Output: Automated production of 4 types of Components
  • Material Consumption: Riftstone (30) + Iron Ore (30)
  • Efficiency: 10/min (Per component type)
  • 24h Yield: 14,400 × 4 types
  • Power Consumption: 125
  • Location: Level 1 Main Base + Extension 2
  • Tech Tree: Grinder
  • Notes: Place this after the warm-up is complete. It is designed to fit perfectly into the empty space left by the Sandreed blueprint.

Line 4: 3-in-1 Advanced Integrated Line

  • Blueprint Output: Sandreed + Equipment + Components
  • Material Consumption: Originium Ore (90) + Riftstone (90) + Iron Ore (30)
  • Efficiency: Equipment 3/min | Components 10/min (each)
  • 24h Yield: 4,320 (Equip) + 14,400 × 4 (Components)
  • Power Consumption: 395
  • Location: Level 1 Main Base + Extension 2
  • Tech Tree: Grinder
  • Notes: Can be started directly when you have 80 Sandreed in storage.







We have compiled the essential "lazy" blueprints to help you transition from a rookie Administrator to an industrial tycoon. These codes cover everything from basic Capsule production to massive Sub-base setups.

How to use: Copy the code starting with EF..., open your Construction Mode in-game, select the Blueprint tab, and paste the code to instantly generate the layout.



1. Basic Capsule Production (Starter Essentials)

Use these layouts to get your initial production lines running without headaches.

Main Bus - Basic Capsule Line (总线胶囊) Ideal for your main base when you are setting up your first organized supply lines.

  • Code: EF01u28U7a7810a5AoOU

Core Capsule Production (核心胶囊) A compact module focused purely on outputting capsules.

  • Code: EF01ao654U467A9Ioe5e


2. Optimized "Pro" Layouts (High Efficiency)

Once you have unlocked better power grids and materials, switch to these "Preferred" (优选) layouts for higher output rates.

Main Bus - Optimized Capsule Line (总线优选胶囊) An upgraded version of the basic bus, designed for smoother logistics.

  • Code: EF016u02EeE0i78O83e

Core Optimized Capsule Module (核心优选胶囊) High-density production. Make sure you have enough raw material input!

  • Code: EF01U9e3858e4OE471a8


3. Elite "Selection" Layouts (Endgame Production)

These "Selected" (精选) blueprints are complex and designed for maximum throughput.

Main Bus - Elite Capsule Line (总线精选胶囊) The ultimate logistical setup for capsule manufacturing.

  • Code: EF015i2163628uaUeIoe

Core Elite Capsule Module (Half-Output Ver.) (核心精选胶囊-半产量) A specialized module balancing space and output.

  • Code: EF018OIei6iI912oUI73


4. Sub-Base & Expansion Layouts (副基地)

Running out of space in the main hub? Use these for your outposts.

Elite Sub-Base Capsule Farm (副基地精选胶囊) Requirement: Requires a Max Level Hub (40x40 Grid). Do not use this on a small outpost!

  • Code: EF01o5uiA9Au063iIieO

Sub-Base Mini Capsule Plugin (副基地小胶囊插件) A supplemental module to squeeze out that extra production needed to reach graduation/endgame goals.

  • Code: EF013Eo7e1eo6auA0579


5. Utility Blueprints (Must-Have)

Universal Plant Replicator (植物复制) Stop searching for seeds manually. Put the plant you want to copy into the Seeding Machine, and this layout handles the rest. Works anywhere.

  • Code: EF01A67u3O375EIu9ieO


Troubleshooting Tips

  • "Missing Materials": If a blueprint won't place, check if you have unlocked all the specific buildings in the Tech Tree.
  • "Invalid Area": Some blueprints (like the Sub-Base one) require a specific grid size (40x40). Ensure your ground is flat and the area is large enough.
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